Hyper Orbs

Collecting 15 orbs starts the free games.
What to look for
Orbs toward 15
When to stop
Recheck all counters after a feature pays. Stop if the remaining state no longer supports the play.
How it plays
Collecting 15 orbs starts 12 free spins. The collected orbs move to random reels, with each orb adding one space of height. A reel can gain up to three spaces. Taller reels add ways to win.
Notes & game details
Notes & warnings
- The game pays left to right. Expansion concentrated on the right can produce a weak bonus. Fifteen is the trigger, not an entry threshold.
What makes it AP
Orbs left by another player shorten the remaining collection and add height to the eventual bonus.
The rating
Random expansion positions change the bonus value. A high orb count does not guarantee a good layout.
How the colors work- Run length
- A longer feature chase with no fixed spin count.
- AP type
- Must-hit-by feature · Reel expansion
- Related names
- King of the Seas · Dragon Sense