The classifications
The color rates the risk to your bankroll at a good entry. It weighs how often a play loses and how large that loss can be. Run length is listed separately.
Lower risk. The useful state keeps the cost of a miss small, or spreads the return across steadier wins. Several small misses can still fit a green rating.
Use caution. A good setup can still leave a sizable loss. The entry, bet size and bonus payout matter.
Avoid. A large share of the return rests on rare wins, or a weak bonus can leave a large loss after a costly chase.
Run length
This tells you how long a play tends to last once you start.
- Short run
- A few spins or a brief, fixed cycle.
- Medium run
- Often tens of spins. The feature can take longer to land.
- Long run
- Often hundreds of spins. Some runs stretch into thousands.
A short play can be red. A long play can be green. Time at the machine does not decide the color.
What carries the value?
- Must-hit-by jackpot
- A cash prize that must pay by a set amount.
- Must-hit-by feature
- A bonus that must start by a set count or spin.
- Accumulation of wilds
- Wilds saved for later spins. A wild can stand in for other symbols to make a win.
- Accumulation of free games
- Free spins saved for a future bonus.
- Uncapped jackpot
- A growing cash prize with no set trigger limit.
- Growing multiplier
- A saved number that raises a later payout. A 3× multiplier pays three times the prize.
- Reel expansion
- Extra spaces on the reels that stay in place for later spins.
- Stored cash prizes
- Cash values left on a board or reel for a later collect.
- Other
- A stored feature with its own rules.
Reading the numbers
An entry number is the point at which a setup is worth playing. A must-hit number is the point by which a feature has to pay. They are different things.
“20× bet” means twenty times the full cost of one spin. At a $2 bet, that is $40. “200 credits” means the credit bet shown on the screen; its dollar cost depends on the denomination.