Bonus Builder / Emerald Spins

Three identical (?) bonuses. You can add spins, grow reels, and cross out symbols.
When to play
- Any 2 Bonuses
- 15+ and 900+ ways with 9 10 J crossed out
- Any 1 Bonus
- 20+ and 1200+ ways with 9 10 J crossed out
When to stop
Recheck all counters after a feature pays. Stop if the remaining state no longer supports the play.
How it plays
Three bonuses build extra spins, taller reels and fewer low-paying symbols. Those upgrades work together, so a large spin count by itself tells only part of the story.
A clover can build or trigger a matching bonus. Extra spins, taller reels and removed low-paying symbols work together. Read the whole bonus, not just its largest number.
Note that front-loaded reels are more valuable than back loaded, since the game pays left to right. Check every bet level.
Notes & game details
Notes & warnings
- This one will keep you playing and playing. It's fun and a bit of a trap.
- If you WIN, get OUT!
What makes it AP
Extra free games left by earlier players increase the value of a future bonus.
The rating
One strong-looking count can hide weak reels or too many low-paying symbols.
How the colors work- Run length
- A longer feature chase with no fixed spin count.
- AP type
- Accumulation of free games · Reel expansion · Other
- Related names
- Emerald Spins